
Tending the Roots
|| This game was made in 19 days for the Day Zero Games Solarpunk Jam, 2025 ||
(Please avoid pressing any numerical keys during gameplay)
Content Warning: Death & Loss, Depiction of Grief, Death of a parent/guardian, Death of a partner/spouse, Death of a sibling, Mental Health, Natural Disasters, Climate Migration.
*Triggers from the Trigger Warning Database*
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In "Tending the Roots", you're a death doula aboard a nomadic airship, dispatched to provide aid to the drought-threatened town of Sundara. Your mission: honour the dead and protect the living.
Through point-and-click exploration and meaningful dialogue choices, you’ll navigate a community on the edge, where a solar-powered water system could secure survival, but only by disturbing ancestral burial grounds. The town is fracturing along generational lines, and your words can help shape how it heals.
This isn’t a story of collapse. It’s one of care, connection, and continuity. There are no “bad” endings, only different ways to grow.
Features:
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Choice-driven narrative: Listen deeply, speak wisely, and guide Sundara toward its own version of healing.
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Multiple endings: Every path honors something. What the town becomes depends on how you tend its roots.
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Themes of memory & ecological care: Explore how grief isn’t the end, but the ground in which new futures are seeded.
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The crew of Nightpetal Games:
- Caelan Q. Uy - 2D Art
- Ithzcally E.- 2D Art
- Katie Morris - Narrative Design, Music, Sound Design
- Scott Stinson - Music
- Miranda Ray Salinas - Narrative Design, Game Design
- Roshelle P. - Narrative Design, Game Design
- Amanda Gloria - Production
- Ariane Joy Chennova - Programming
- Fadiel M. - Programming
- Kai McGilligan Oliver - Programming, Testing
- Dorillion Payne - UI/UX Design
Updated | 26 days ago |
Status | In development |
Platforms | HTML5 |
Authors | aerinova, violetdreamss, Dori, Neo2Cold, ViriusLevan, Halcaeon, fakehiking, Ray Salinas (SunflowerStupid), roshellepixelle, Ixskalee, gradiustheguide |
Genre | Visual Novel, Interactive Fiction, Puzzle |
Made with | Unity |
Tags | Cozy, Meaningful Choices, Multiple Endings, No AI, Non violent, solarpunk, Story Rich |
Comments
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Dang that music really sells!
Kick ass art too!
Show post...
Wow, I'm really intrigued by this story. It sounds like a unique mix of exploration, choice-driven narrative and themes of memory and ecological care. Looking forward to playing it when it releases on Steam! Btw, if you're up for a fun challenge, I'd love to see what you come up with for the WowCube Game Jam: https://itch.io/jam/wowcube-game-jam They have a very interesting platform and are even offering prizes lol
Fun! I liked the story and the puzzles~